
Who am I?
About Wyatt Manchak
I am a creative and technically minded game developer with over six years of experience working independently and in small dev teams. I am particularly skilled in regards to programming, level design, and project management, with hands-on experience using tools like Unity, Blender, Photoshop, Audacity, and other industry standard software. I enjoy taking projects from concept to completion and work well in environments that challenge both my critical and creative aspects.
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I grew up in Fernie, British Columbia, where being surrounded by nature shaped how I see and interact with the world. Exploring new environments and discovering how things work has always been a major source of inspiration for me. That curiosity naturally feeds into my games, influencing the worlds I create and the systems I build.
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I look at challenges with a positive, growth mindset. Difficult problems and setbacks are opportunities to learn, adapt, and improve, and I’m always motivated to push through obstacles with determination and curiosity.

Game Development & Education History
I have been fascinated by games for as long as I can remember. Games have a unique ability to convey emotion in ways no other media source can, and that is what drew me to game development. I am especially interested in conveying stories and themes through the combination of gameplay, narrative, and worldbuilding, in ways that only games can.​
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I am currently pursuing a Diploma in Game Development – Game Programming at the Northern Alberta Institute of Technology (NAIT), where I am maintaining a 3.8 GPA and earning a place on the Dean’s List. I chose NAIT rather than simply entering the industry immediately to deepen my technical knowledge and learn directly from experienced industry professionals, ensuring I enter the field with a strong foundation and a clear creative vision. My strongest and most professional skill set lies in programming, with experience in C#, Python, and Java.
What I Have to Offer as a Junior Game Developer
What sets me apart from many junior developers is hands-on experience. I am comfortable working with large, unfamiliar codebases written by other developers. Through independent learning and hands-on modification of existing scripts and programs, I have developed the ability to quickly understand intent and meaning, use context clues effectively, and make productive changes on my own.
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I also bring strong teamwork and communication skills. Coming from a tight-knit retail environment where collaboration is essential, I understand the value of working closely with others, sharing ideas, and contributing positively to team dynamics. I genuinely enjoy collaborating with teammates and believe the best results come from learning from one another and building great games together.
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Above all, I love games—the development process behind them, the constant learning they encourage, and the passionate people who create them. Games feel like magic, and I am driven by the creativity and dedication it takes to bring them to life. I want to be part of that process and help create worlds that players can explore, connect with, and remember.

Development Skills
Game Engines & Development Tools
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Unity Engine (core specialization)
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Gameplay programming
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Physics and collision systems
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Animation controllers and state machines
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UI systems (UGUI)
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ScriptableObjects and data-driven design
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Experience working with the full Unity development pipeline from prototype to polished build
Programming & Technical Skills
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Strong proficiency in C#, with a focus on gameplay systems, tools, and engine scripting
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Working knowledge of Python for scripting, tooling, and general problem-solving
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Experience with Java, including object-oriented programming principles
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Solid understanding of object-oriented programming, data structures, and clean code practices
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Gameplay system implementation (player controllers, AI behaviors, state machines, UI logic)
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Debugging, profiling, and performance-conscious development
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Reading, understanding, and extending large, unfamiliar codebases
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Rapid problem-solving using context clues and system-level thinking
Game Design & Level Design
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Level design with a focus on player flow, pacing, and readability
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Worldbuilding through environmental storytelling
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Understanding of player psychology and engagement principles
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Rapid prototyping and iteration based on playtesting feedback
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Balancing gameplay mechanics and difficulty curves
Collaboration & Professional Skills
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Strong teamwork and communication skills
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Comfortable receiving and implementing feedback
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Experience collaborating in small, fast-paced teams
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Self-motivated, disciplined, and adaptable learner
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Positive, growth-oriented mindset when facing challenges
Project Management & Workflow
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End-to-end project development from concept to completion
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Strong project organization and file structure management
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Task breakdown, prioritization, and milestone planning
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Iterative development and scope management
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Independent development and small-team collaboration
Art & Audio
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Blender
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Basic to intermediate 3D modeling
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Asset preparation for game engines
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Photoshop
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Texture creation and editing
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UI assets and mockups
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Audacity
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Audio editing and cleanup
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Sound effect preparation for implementation
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