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In-Between (2D Open-World Game)

Project Type

Independent Game

Date

January 2024 - Now

In-Between is my most commercial level project. I have used this project to learn every stage of development, from programming and art, to level design and storytelling; I am responsible for all of it.

The game itself is still being worked on. It is a 2D open-world souls like featuring tens of unique enemy's, areas, characters and systems.

I have learned a great deal from this project due to its size and complex systems. Creating mechanics like save points, enemy group combat, and a smooth player controller has taught me many valuable programming and problem-solving skills.

No AI generation or outside assets were used in the project, everything in the project is self produced.

Click on the images to learn more about development.

Portfolio

Games are built through creativity, persistence, and passion. I am committed to constant improvement—every project I create is better than the last.

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