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In-Between (2D Open-World Game)
Project Type
Independent Game
Date
January 2024 - Now
In-Between is my most commercial level project. I have used this project to learn every stage of development, from programming and art, to level design and storytelling; I am responsible for all of it.
The game itself is still being worked on. It is a 2D open-world souls like featuring tens of unique enemy's, areas, characters and systems.
I have learned a great deal from this project due to its size and complex systems. Creating mechanics like save points, enemy group combat, and a smooth player controller has taught me many valuable programming and problem-solving skills.
No AI generation or outside assets were used in the project, everything in the project is self produced.
Click on the images to learn more about development.










